Game art

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Re: Game art

Postby subbassman » Fri Jun 16, 2017 3:22 pm

This is the office of Sylfeung Adventuring Inc in Caer Maed, in one of the run-down buildings of the Vynblud castle. It's up to you if you join their ranks or purge them out of existence for ruining your beloved Trade.

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Re: Game art

Postby subbassman » Tue Jun 20, 2017 10:10 pm

A non-Unity render of one of your possible party members, a Gnome Healer.

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Re: Game art

Postby subbassman » Tue Jul 04, 2017 10:50 am

We're making progress and getting closer to alpha!

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Re: Game art

Postby subbassman » Thu Jul 06, 2017 4:26 pm

A decent house in Ayr Marsh, a seaside settlement near Caer Maed.

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Re: Game art

Postby subbassman » Fri Jul 14, 2017 4:09 pm

Between Ayr Marsh and Caer Maed along the Northern Road.

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Re: Game art

Postby subbassman » Sat Jul 22, 2017 6:51 pm

A conversation in the Open Casque Tavern.

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Re: Game art

Postby subbassman » Sat Jul 29, 2017 7:57 am

Exploration in Eupherea...

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Re: Game art

Postby subbassman » Tue Aug 01, 2017 11:05 pm

Combat situation in Ayr Marsh. (You aren't supposed to kill peasants anyway.)

The combat system is turn-based and directive-driven. The floating name label is the HP bar as well. The directive panel is appearing between rounds, however, you can automate combat, in which case the panel won't appear. You can switch off this feature anytime, but if you choose berserk, (which gives you more power and less protection,) you'll have to survive until the end of combat without being able to invoke the panel.

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Re: Game art

Postby subbassman » Sun Sep 17, 2017 8:46 am

A cut scene from the later stages of Tortured Hearts.

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Re: Game art

Postby subbassman » Sun Sep 17, 2017 8:46 am

One of the weird situations in Tortured Hearts.

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