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Re: Game art

PostPosted: Wed Dec 20, 2017 2:50 pm
by subbassman
Sometimes the entire party gets wiped out. If you have enough money on you, you can always teleport back to the Open Casque and resurrect. (This is the "Call for the Priest" feature.) Later, it becomes much more expensive.

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Re: Game art

PostPosted: Tue Jan 02, 2018 4:11 pm
by subbassman
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Re: Game art

PostPosted: Sun Jan 14, 2018 3:57 pm
by subbassman
Some heads are gonna roll.

Name Plates can be enabled/disabled via keyboard. The game is under testing and polishing. Due to its complexity, it'll take a lot of time.

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Re: Game art

PostPosted: Mon Feb 26, 2018 9:58 am
by subbassman
Ayr Marsh, a small seaside settlement near Caer Maed.

Testing is underway.

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Re: Game art

PostPosted: Wed Feb 28, 2018 10:49 am
by subbassman

Re: Game art

PostPosted: Thu Apr 05, 2018 6:06 pm
by subbassman
Caer Maed, the cornerstone of your adventures.

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Re: Game art

PostPosted: Thu May 03, 2018 11:57 am
by subbassman
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Re: Game art

PostPosted: Thu May 03, 2018 11:59 am
by subbassman
Time after time, the facebook links expire, that's why you can't see older pictures. Sorry for that.

Re: Game art

PostPosted: Fri Jun 08, 2018 2:24 pm
by subbassman
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Re: Game art

PostPosted: Sat Jan 19, 2019 2:17 am
by subbassman
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PC is using two weapons, so dual wield is a TH feature. However, as the text says: Marauder didn't manage to utilize any disarming skills!

Disarm is the signature action of the roguish style. When a person is disarmed, he can't equip another weapon for 2 rounds and will have to use hand to hand techniques or switch to defensive directives. If it's a critical roll, the victim will suffer for 3 rounds.