Good or evil?

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Good or evil character?

Good
5
83%
Evil
1
17%
 
Total votes : 6

Re: Good or evil?

Postby fallen_hero » Thu Oct 25, 2012 1:39 pm

I think it could - just to see which outcomes bad behaviour can have. It doesn't mean that it would be the prefered player's choice but it surely is fun to see that. But if you don't want to play a game this way all the time I think it's not appealing enogh for the player in the very end.

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Re: Good or evil?

Postby subbassman » Wed Oct 31, 2012 6:43 pm

How could an evil character be appealing?

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Re: Good or evil?

Postby fallen_hero » Thu Nov 01, 2012 2:17 pm

subbassman wrote:How could an evil character be appealing?


What people like about the dark side IMHO is that it might give you superior options that other ways don't give you or that let you win and make other people loose no matter what they do. Besides that a beautifull apereance with a evil attitude could also be appealing so there might be a combination of beauty and might.

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Re: Good or evil?

Postby subbassman » Thu Nov 01, 2012 4:44 pm

fallen_hero wrote:
subbassman wrote:How could an evil character be appealing?


What people like about the dark side IMHO is that it might give you superior options that other ways don't give you or that let you win and make other people loose no matter what they do. Besides that a beautifull apereance with a evil attitude could also be appealing so there might be a combination of beauty and might.



Beauty and Might... does that refer to companions too?
Would you accept a beautiful and mighty companion, even if you know he or she is an evil bastard/bitch?

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Re: Good or evil?

Postby Mrstrato » Thu Nov 01, 2012 5:27 pm

I like to help NPCs in need even there is no reward in it. Most of the time it is more rewarding to help them than kill them and take all their belongings. I do not enjoy killing people who do no not deserve it anyway. Is this good? Maybe.
If the setting is like Fallout for example, where living is harsh and surviving is the first you should manage, I live along the rules of the world and consider robbing a wandering shopkeeper, if my character is in need, and I think I can handle the consequencies (if any). Is this evil? I do not think so.

I like to give my character a personality for my own amusement and I try to keep myself and my character to that. If I think attacking a bunch of NPC's at some point is what my character would do I attack them.
I do not like divide the world good and evil. Rather there are things my character thinks are right, and there are things that my character thinks are wrong. But this all depends on what is the personality of my character.

The personality could be good or evil, yes, but rather choosing one of them I like to use a mixture of them. In some situations I decide 'good' in others I tend to be so called 'evil'.

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Re: Good or evil?

Postby DrHoo » Fri Nov 02, 2012 3:42 am

If there is some game mechanism that counts "good" and "evil" actions, which is how it's done actually, it often happens that such moral relativism ends up in an alignment change. That might or might not be important to the outcome of the game: more important probably is the player's feeling that he isn't really "evil" or "good," and maybe fate is forcing him down an unwanted path. If it were possible to balance the good and evil opportunities according to the player's ideas of proper behavior, seems to me the alignment would be somewhat in the middle.

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