by DrHoo » Sat Jun 15, 2013 2:39 pm
Isn't "hardcore" somewhat about being obsessive and determined to win? Right now I'm playing an old RPG and thinking I'm not going to put up with it too much longer, because of a couple of design features that are making it hard and slow. #1 Can't save except at spots predestinated by the designer. If the next stretch after a save ends up in being killed at the very last point before the next save, have to do a lot of replaying. Sure, it's making me more deft at fighting and more clever at outwitting the program by dodging because of practicing the same fights, but still, I resent being chained to the current scenario. #2 No resting, can only heal with supplies, due to long stretches of fighting as in #1 the supplies can run out and then you're dead because there's no resupply possibility, at the moment. Repetition makes me better at conserving supplies too, but I just don't know that I am so obsessed with getting through that I want to put up with it. Makes me feel a little not-so-hardcore.