Game art

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Re: Game art

Postby subbassman » Wed Dec 20, 2017 2:50 pm

Sometimes the entire party gets wiped out. If you have enough money on you, you can always teleport back to the Open Casque and resurrect. (This is the "Call for the Priest" feature.) Later, it becomes much more expensive.

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Re: Game art

Postby subbassman » Tue Jan 02, 2018 4:11 pm

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Re: Game art

Postby subbassman » Sun Jan 14, 2018 3:57 pm

Some heads are gonna roll.

Name Plates can be enabled/disabled via keyboard. The game is under testing and polishing. Due to its complexity, it'll take a lot of time.

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Re: Game art

Postby subbassman » Mon Feb 26, 2018 9:58 am

Ayr Marsh, a small seaside settlement near Caer Maed.

Testing is underway.

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Re: Game art

Postby subbassman » Wed Feb 28, 2018 10:49 am


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Re: Game art

Postby subbassman » Thu Apr 05, 2018 6:06 pm

Caer Maed, the cornerstone of your adventures.

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Re: Game art

Postby subbassman » Thu May 03, 2018 11:57 am

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Re: Game art

Postby subbassman » Thu May 03, 2018 11:59 am

Time after time, the facebook links expire, that's why you can't see older pictures. Sorry for that.

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Re: Game art

Postby subbassman » Fri Jun 08, 2018 2:24 pm

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Re: Game art

Postby subbassman » Sat Jan 19, 2019 2:17 am

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PC is using two weapons, so dual wield is a TH feature. However, as the text says: Marauder didn't manage to utilize any disarming skills!

Disarm is the signature action of the roguish style. When a person is disarmed, he can't equip another weapon for 2 rounds and will have to use hand to hand techniques or switch to defensive directives. If it's a critical roll, the victim will suffer for 3 rounds.

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